Cleitinho the Roach
A downloadable game for Windows
This is most of our team's first jam! GMTK 2024!
In this game you play as Cleitinho, the cockroach experiment gone wrong.
You can transform from a tiny cockroach to a human mutant, and must use this ability to solve the puzzles and escape the lab you were trapped in.
You only have tonight so make your escape before someone notices!
- it was an absolute blast making this game, thank you for all involved <3
our crew:
-Mikaela Woldmar (Programming+Animation)
-Pablo Gerardo (Modeling+Rigging)
-Deborah Woldmar (Design+Art+Music)
-Guilherme Faissal (Design+Art)
-Fabio Padilha (Modelling+Texturing)
-Nicole Woldmar (Level Design+Art)
-Felipe Sieira (Level Design+Art)
-Rafael Zucchi (Story+Boards+Editing)
-Victoria Zucchi (Scientist Consultant)
-Henrique Arlota (UI+Art)
Free Asset Credits:
-The Office Pack by dook [CC-BY] via Poly Pizza
-Modular Dungeons Pack by Quaternius via Poly Pizza
-Platform Kit Revamped by J-Toastie [CC-BY] via Poly Pizza
-Font for Video Designed by GGBotNet ( https://www.fontspace.com/public-pixel-font-f72305)
-Run and Idle for human downloaded from Mixamo
We are all beginners in this, please be kind and have fun with our game :)
Status | Prototype |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | mwoldmar, fabiompadilha, guiga_12, RafaZucchi, Deborah Woldmar, nikkiwmar, Scfelipe |
Genre | Puzzle |
Made with | Unreal Engine |
Tags | Escape Game |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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I managed to escape \o/ I enjoyed the setting you introduced with these kids, this universe, the mood with the music, it's great ! I felt smart when I saw the alphabetical clock :) But not so smart when I was in front of a screwdriver I presume but didn't recognize it (? ^^), so it wasn't natural what to do next. I also had no idea who's hand was I 3D Printing, but somehow everything aligned and managed to escape :) Could have benefited from more feedbacks with interactions, inventory, what actions are doable/are not yet doable. Also some bugs with interactables (if you move away while reading a note, you can't close it until you get back to it and press E again). The switch between the 2 scales was cool at first and then felt natural but not very surprising, i guess you had other ideas in mind but it was maybe difficult to mix with a game of this genre.
Good job!